Notes
Slide Show
Outline
1
Building Virtual Iowa
  • By Dan Power, University of Northern Iowa


  • August 27, 2008
2
Background
  • Iowa metaverse owns SL Iowa
  • [7:11]  Leinad Meriman: I served as project manager for the Iowa build
3
Phase I. Initiation Process
  • When did this begin?
    • I learned about SL in two presentation in Spring 2007, one by an academic and one by a business woman
    • I started socially in May 2007 and established DSW in summer 2007
    • I think the main pluses are free client, reusable objects, building tools and corporate visibility
  • Who was involved in project initiation process for virtual Iowa?
    • Myself and primarily my associate dean and department head

4
Stakeholders and audience
  • Main stakeholders initially were my wife and I and UNI College of Business
  • A lawyer set up the corporation
  • My target audience is Iowans, former Iowans and their friends, especially those in SL
  • Expected benefits for the audience include social network,  social activities,  links to UNI,  information about RL Iowa, experience with virtual worlds
  • RL students at UNI also come to Iowa
  • The learning curve encourages focus on techno savvy, 18-35 year old people
  • How will users get exposed or aware of your SL project? How are users expected to participate in your SL project?
    • We list Iowa in search, hold events, promote it some in RL Iowa
    • People can participate in courses, as volunteers, in entrepreneurial activities, socially

5
Objectives, Vision
  • Check mission of Iowa Metaverse, Inc.
  • Accomplishing the mission/vision by making SL Iowa a friendly PG community
  • Create a place where Iowans and former Iowans and their friends, i.e., students, business people, faculty can come and have a great experience
  • Short-term was getting it built, big project, then generating traffic and visibility
  • long term objectives for developing a SL presence -- economic development, relocation, teaching


6
Feasibility Study
  • I had been in SL about 9 months assessing feasibility, had a prior project on a smaller scale called decision Support World
  • The biggest issues have been learning time in SL and the adult content in some parts
  • The cost of building is and issue and my University was not ready for owning and funding virtual land projects
  • Prior to the project I spent a lot of time learning about SL and making friends


7
Source of funding for the project
  • I received a salary from UNI CBA for serving as vBusiness coordinator,  my consulting company loaned funds to Iowa Metaverse to get things started
  • This project involved lots of volunteer labor and some in kind land grants for services
8
Design and Development
  • Started with a square on a whiteboard that was approx. 64 cm by 64 cm.  An island is a maximum of 256 m by 256 m.
  • Started trying different layouts.  In retrospect, a grid system would have helped.
  • Got feedback on the layout.
  • The project was built in parts more than phases, 4 quadrants for the island.
  • 3 primary builders.
  • Some prefab content.
  • I did the layout, design and project management and coordination.
  • Project took much longer than planned, due to volunteer labor.
  • Goal had been for a 2-3 month build based on knowledge of other projects.



9
Requirements elicitation
  • Brainstorming,  spoke with interested parties
  • We went through 9 versions of the design plan and 2D sketchs,  iterative design
  • The basics stayed the same, but got less ambitious as I learned what was possible in 16 acres
  • Virtual Iowawas primarily my vision and my Dean wanted a virtual College of Business building
  • The requirements elicitation was in terms of content, trying to create an environment for repeat visits and to attract target audience
10
Design
  • Started with a white board drawing in 2D
  • Created a design projects list
  • Learned the island management tools, played and experimented with the terrain
  • If something worked I kept it,  otherwise threw it away and tried again
    • Some people still remember the waterslide we had
    • Some want it back!
  • Calling the island Iowa created the vision, the town became River City because of Merridith Willson's Music Man
  • Some parts are replicas, the theme was midwest americana
  • Every part of the build has a story
  • We have RL verisimilitude in parts, but an idealized Iowa, it never snows or rains, always early June
11
Reusability
  • We bought some structures,  modified some scripts
  • Teleport system was purchased and I installed it
  • Balloon tour, I laid out the tour and wrote the narrative, our scripter taught me how to change and modify it
  • Furniture
  • Some of the textures,  like roads


12
Measuring success
  • Traffic counter in the welcome station, I get notices when people take the balloon tour
  • See our ratings in search
  • Traffic,  events,  size of the Iowa group
  • Tenants in stores
  • Revenue will hopefully follow
  • Island is decentralized, venue operators initiate events, occasionally I fund events like the Bix Beiderbecke festival we had end of July
  • A successful island in SL needs many people involved
13
Usage for Education
  • 3 credit vBusiness Entrepreneurship independent study summer 2008
  • MBA Topics class started meeting in Virtual Iowa Wednesday 8/27 for 5 weeks
  • The1 credit course is titled “Using SL for Decision Support”
  • Students will attend some lectures and research SL tools and venues
  • We will use various meeting venues in Virtual Iowa


14
Why Iowa Theme?
  • With over 12,000 islands in SL,  you need a niche to build a community,  much of SL is unused
  • I wanted an island with a constituency, I live in Iowa, grew up in Iowa, I know Iowa
  • I care about Iowa and work here
15
Version 1 Design plans for Iowa island and region 03/17/2008

  • The 16 acres of the initial Iowa region called Iowa will have a variety of attractions and features, including:


  • 1. bicycle trails and a bic ycle shop with a 15 minutes  rental bicycle and bicycle sales, also clothing and accessories


  • 2. Iowa river swimming and waterslide. Rafts, free swiming pose, changing rooms, swim suits


  • 3. Spirit Jazz Club and live music venue


  • 4. University of Northern Iowa College of Business Building and UNI Campanille, outdoor 30 seat classroom


  • 5. Coffee house and 4 shop business district for entrepreneurial startups


  • 6. Office park and meeting room for Iowa nonprofits organizations


  • 7. State Fair venue with animals and rollercoaster


  • 8. Welcome Center
16
Design and Development Process

  • 3.A. Define the purpose(s)


  • 3.B. Content. Determine what artifacts, information, experiences will help accomplish
  • the purpose.


  • 3.C. Identify requirements. Plans, scripts, builds, external data dynamic content


  • 3.D. Find Design tools. What are initial 2D layout advantages? How much is 256
  • meters by 256 meters? What is possible in that space? Create 3D model.


  • 3.E. Staffing is key Hiring and managing builders on a large size project. Partners versus temporary employees.


  • 3.F. Scaling in 3D.  Building to scale or not? A build in SL is art. What is need to create the association with reality when desired and create shared experiences? How much verisimilitude is needed?


17
More development conclusions
  • 3.G. Reusable objects.  When should you buy and when build? Custom builds are expensive and time consuming.  A build can be part custom and part purchased.


  • 3.H. Complete island builds vs. smaller size builds.  Need for Island Management and terrain design.  Creating parcels and managing parcel rights. Using facilities like Rockcliffe Universit Consortium


  • 3.J. All the details, landscaping, furnishing, art. The finishing touches are important.


  • 3.K. Linking it all together.  Keeping backups. Transfering a "big" build to another location is difficult.


  • 3. L. Need for ongoing marketing and management. One person can't create and operate an active virtual space that is 24/7/365.